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Civilization: The Expansion Project


The Calamities

The CivProject contains 24 calamities (3 in each trade stack but the first). The minor calamities is only in use when playing with three commodities per stack, but the new non-tradable calamities is always in use, as both old and new advances modifies their effects. The minor calamities is not affected by any advances.

The printable cards can be downloaded together with the commodities.
A two side (one page if printed double-sided) calamity quick chart great for in game reference is available for download:
Version 2.06 - 2.09 (Updated 2005-12-24): OpenDocument original, A4 sized PDF, or Letter sized PDF.

To get a detailed picture of how all the calamities work go to the rulebook section and download the rulebook.

The New Calamities

Here are the new calamities as they appear in the rulebook:

28.61 Cyclone (6:th level, major, non-tradable)
Cyclone 28.611 A Cyclone will occur in an open-sea area and affect all directly bordering coastal areas. The open-sea area that will affect the most of the primary victim's cities must be chosen. The primary victim breaks any ties.
28.612 If the primary victim has no cities vulnerable to Cyclone, this calamity has no effect.
28.613 The primary victim must reduce three of his coastal cities exposed to the Cyclone. All other players must each reduce two of their coastal cities exposed to the Cyclone. All ships in coastal areas affected by the Cyclone are returned to stock.
28.614 Any player holding Masonry may reduce one less city.
28.615 Any player holding Calendar may reduce two less cites and may keep two ships.
28.616 Any player (primary or secondary victim) holding Trade Empire must reduce one additional city.
28.71 Corruption (7:th level, major, non-tradable)
Corruption 28.711 Victim must immediately discard 10 or more points worth of commodity cards (face value, not set value) of his choice. These cards are shuffled back into the appropriate decks after the Acquire Civilization Cards phase (26.8).
28.712 If the victim holds Coinage five extra points of commodity cards are discarded.
28.713 If the victim holds Law five less points of commodity cards are discarded.
28.714 If the victim does not hold the required amount of points, he must discard his entire hand.
28.81 Tyranny (8:th level, major, non-tradable)
Tyrrany 28.811 Players that share a land border with the primary victim are eligible to be the beneficiaries of the Tyranny.
28.812 Of these potential beneficiaries the player with the most unit points in stock is the beneficiary of Tyranny. This determination is made by counting tokens (one each) and cities (five each) in stock of the potential beneficiaries. If there is a tie between potential beneficiaries the primary victim decides who will be the beneficiary between the tied players.
28.813 The beneficiary must then annex a number of the primary victim's unit points equal to twice the number of cities owned by the primary victim by replacing the units with tokens from stock. These unit points must be annexed from areas containing the beneficiary's units, or areas adjacent (by land or water) to an area containing only the beneficiary's units. Each unit is annexed in turn, with units previously annexed being used in this determination.
Example: Egypt is the victim of Tyranny, and Africa is the beneficiary. Africa therefore gets to annex eight unit points from Egypt since Egypt has four cities in play (4 x 2=8). Africa then selects an area adjacent to his own which holds three Egyptian token and replaces those token with his own. With his remaining five unit points he selects an area containing a city, which is adjacent to his newly acquired three token area, and replaces the city with his own from stock.
28.814 If the primary victim holds Sculpture, five less unit points are annexed by the beneficiary.
28.815 If the primary victim holds Monarchy or Provincial Empire, five additional unit points are annexed by the beneficiary per advance held. The effects of Monarchy and Provincial Empire are cumulative.
28.816 If the beneficiary does not have enough unit points to make any more annexations the calamity is over. Cities cannot be reduced to allow the opposing player to annex more territories. Though unlikely, this could mean the opposing player is unable to acquire a single area.
28.817 If the victim does not share any land borders with any other civilization then the calamity has no effect.
28.91 Regression (9:th level, major, non-tradable)
Regression 28.911 The victim immediately moves his A.S.T. marker backward. It may be moved forward normally during the A.S.T. Movement Phase (provided he meets the requirements).
28.912 The number of spaces a primary victim of Regression must retreat is increased by one if the primary victim holds Fundamentalism.
28.913 The number of spaces a primary victim of Regression must retreat is reduced by one if the primary victim holds Library.
28.914 If the victim does not have any cities Regression has no effect.
28.23 Squandered Wealth (2:nd level, minor, tradable)
Squandered Wealth 28.231 The victim must return ten treasury tokens to stock.
28.232 If victim does not have ten treasury tokens, all treasury tokens are returned to stock.
28.34 Tempest (3:rd level, minor, tradable)
Tempest 28.341 The victim must return all of his ships to stock.
28.342 The victim must also return five treasury tokens to stock.
28.343 If victim does not have five treasury tokens, all treasury tokens are returned to stock.
28.43 City in Flames (4:rd level, minor, tradable)
City in Flames 28.432 The victim must eliminate one city of his choice.
28.433 The victim may, instead of eliminating the city, pay 10 treasury tokens. If the victim does not have 10 tokens, he must eliminate a city.
28.53 City Riots (5:th level, minor, tradable)
City Riots 28.531 The victim must reduce one city of his choice.
28.532 The victim must also return five treasury tokens to stock.
28.533 If victim does not have five treasury tokens, all treasury tokens are returned to stock.
28.63 Coastal Migration (6:th level, minor, tradable)
Coastal Migration 28.631 The victim must remove 5 unit points from coastal areas of the victim's choice. These areas may be shared with others.
28.632 If the victim has no coastal areas then no tokens or cities are removed. If the victim has less than 5 unit points in coastal areas, then all unit points are removed
28.633 All of the victim's ships are destroyed.
28.73 Tribal Conflict (7:th level, minor, tradable)
Tribal Conflict 28.731 The victim must remove all tokens from two of his areas sharing a common land border. Both areas must contain at least one token and must not contain a city. The victim chooses which two areas will be depopulated.
28.732 If no two such areas exist, then this calamity has no effect.
28.733 No more than five tokens may be removed in this manner. Excess tokens need not be removed.
28.83 Minor Uprising (8:th level, minor, tradable)
Minor Uprising 28.831 At least one unit point per city owned by the victim must be removed (cities or tokens). The victim chooses where these come from.
28.832 These unit points may be paid for either partially or wholly by moving two treasury tokens per unit point from treasury to stock.
28.93 Banditry (9:th level, minor, tradable)
Banditry 28.931 The victim must select one or more commodity cards of his choice with a total face value of at least one point per city owned by the victim. The selected cards are to be given to the player who traded him this calamity.
28.932 If no one traded this calamity to the victim he must discard the selected cards instead. The cards are shuffled back into the appropriate decks after the Acquire Civilization Cards phase.

Credits:

Original editions of Corruption and Regression were by David Bofinger, although both have completely been changed along with new artwork. Check out David's website which was my inspiration for some of the new calamity and commodity cards.
Great work David!

All of the minor calamities are the work of Velusion with lots of help and suggestions from friends (DLuciano, crerar, etc...) in the forum!

- John Rodriguez (Velusion) and Jon Severinsson (Jonno)